Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual proprietor and memorizes some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartments, robbed them up with capability and phone lines, arranged for a rubbish accumulation, and greeted my first renters. I jam-pack the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since the games release in September. It generates cash-strapped renters like me a chance to gratify the wild fantasy of owning property. It also offers members of Generation Rent some insight into how real-world landlords and largest developers actually do business.
Despite its cutesy illusion, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hallway city hall for a metro station and wished to know whether prestige artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if slightly depressing readings. For one thing, its costly to lose renters. You dont require a daytime to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to continue all current tenants joyous, if you can. But fixing up occupied plains that have revolved grimy is also expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
Read more: www.theguardian.com