Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual landlord and discovers some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartment, fixed them up with ability and phone lines, arranged for a rubbish collect, and accepted my first holders. I parcelled the people in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate administration pretending, since video games release in September. It devotes cash-strapped renters like me a chance to gratify the wild fiction of owning belonging. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy appearance, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your renters can provide a steady revenue stream. Before too long, youre hiring consultants to vestibule city hall for a metro depot and wished to know whether prominence artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if slightly depressing lessons. For one thing, its costly to lose tenants. You dont crave a daytime to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to obstruct all current renters happy, if you can. But tying up occupied apartments that have turned grimy is too expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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