Delaying restores to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I hurled up some studio apartment, secured them up with strength and phone lines, arranged for a rubbish collect, and welcomed my first tenants. I jam-pack the people in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate administration simulation, since video games exhaust in September. It hands cash-strapped renters like me a chance to gratify the wild fantasize of owning belonging. It also offers members of Generation Rent some insight into how real-world proprietors and larger developers actually do business.
Despite its cutesy form, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to vestibule city hall for a metro terminal and wondering whether statu artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing assignments. For one thing, its costly to lose tenants. You dont miss a period to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to maintenance all current holders happy, if you can. But defining up inhabited plains that have turned grimy is too expensive, it is therefore worth trying to hold out as long as possible without doing repairs.
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