Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual proprietor and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, robbed them up with strength and phone lines, arranged for a rubbish accumulation, and welcomed my first renters. I carried the people in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate control pretending, since video games release in September. It returns cash-strapped renters like me a chance to pander the wild fiction of owning owned. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy appearing, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your tenants can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hallway city hall for a metro depot and wondering whether statu artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing exercises. For one thing, its costly to lose renters. You dont crave a era to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its excellent to continue all current renters happy, if you can. But preparing up occupied apartments that have turned grimy is too expensive, it is therefore worth trying to hold out as long as possible without doing repairs.
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