Delaying restores to save money and dehumanising your holders … Adam Forrest becomes a virtual proprietor and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartments, hooked them up with power and phone lines, arranged for a rubbish collect, and welcomed my first tenants. I carried the people in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since the games liberate in September. It demonstrates cash-strapped renters like me a chance to gratify the wild fantasy of owning belonging. It also offers members of Generation Rent some insight into how real-world landlords and largest developers actually do business.
Despite its cutesy illusion, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your renters can provide a steady revenue stream. Before too long, youre hiring consultants to vestibule city hall for a metro station and wondering whether standing artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing assignments. For one thing, its costly to lose holders. You dont require a era to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its excellent to stop all current renters glad, if you are able to. But fixing up occupied apartments that have turned grimies is likewise expensive, it is therefore worth trying to hold out as long as possible without doing repairs.
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