Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, fixed them up with supremacy and phone lines, arranged for a rubbish accumulation, and welcomed my first tenants. I carried the person or persons in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate control pretending, since video games release in September. It pays cash-strapped renters like me a chance to gratify the wild imagination of owning owned. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy appearing, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your renters can provide a steady revenue stream. Before too long, youre hiring consultancy firms to foyer city hall for a metro depot and wished to know whether prestige artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing readings. For one thing, its costly to lose holders. You dont require a period to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to hinder all current holders happy, if you are able to. But cooking up occupied plains that have turned grimy is too expensive, so its worth trying to hold out as long as possible without doing repairs.
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