Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual proprietor and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, fastened them up with supremacy and phone lines, arranged for a rubbish collection, and welcomed my first tenants. I packed the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate control simulation, since the games liberate in September. It hands cash-strapped renters like me a chance to pander the wild fantasize of owning property. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy impression, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro station and wished to know whether standing artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing readings. For one thing, its costly to lose renters. You dont require a daytime to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its better to stop all current renters glad, if you can. But defining up occupied apartments that have turned grimies is likewise expensive, so its worth trying to hold out as long as possible without doing repairs.
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