Delaying repairs to save money and dehumanising your holders … Adam Forrest becomes a virtual landlord and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartments, robbed them up with ability and phone lines, arranged for a rubbish collect, and welcomed my first holders. I jam-pack the people in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate administration pretending, since video games release in September. It yields cash-strapped renters like me a chance to pander the wild fiction of owning owned. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy illusion, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to hall city hall for a metro station and wished to know whether statu artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing assignments. For one thing, its costly to lose holders. You dont miss a daytime to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to retain all current holders happy, if you are able to. But specifying up occupied apartments that have turned grimies is likewise expensive, so its worth trying to hold out as long as possible without doing repairs.
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