Delaying reparations to save money and dehumanising your tenants … Adam Forrest becomes a virtual proprietor and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartment, secured them up with ability and phone lines, arranged for a rubbish collection, and welcomed my first renters. I packed the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since the games liberate in September. It establishes cash-strapped renters like me a chance to indulge the wild fantasy of owning dimension. It also offers members of Generation Rent some insight into how real-world proprietors and larger developers actually do business.
Despite its cutesy illusion, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro terminal and wished to know whether prominence artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing assignments. For one thing, its costly to lose tenants. You dont want a date to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to retain all current holders happy, if you can. But sterilizing up occupied plains that have turned grimy is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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