Denver brings dwelling the golds at Great American Beer Festival – Denverite
Delaying mends to save money and dehumanising your tenants … Adam Forrest becomes a virtual proprietor and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I hurled up some studio apartment, fastened them up with influence and phone lines, arranged for a rubbish collecting, and welcomed my first holders. I parcelled the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since video games exhaust in September. It returns cash-strapped renters like me a chance to revel the wild fantasize of owning property. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy impression, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro station and wondering whether prominence artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing assignments. For one thing, its costly to lose renters. You dont want a day to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to obstruct all current holders joyous, if you can. But tying up occupied flats that have turned grimies is too expensive, it is therefore worth trying to hold out as long as possible without doing repairs.
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