Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual landowner and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartment, robbed them up with superpower and phone lines, arranged for a rubbish collect, and welcomed my first tenants. I parcelled the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since the games release in September. It renders cash-strapped renters like me a chance to indulge the wild fantasy of owning dimension. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy appearing, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your renters can provide a steady revenue stream. Before too long, youre hiring consultancy firms to lobby city hall for a metro station and wished to know whether statu artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing lessons. For one thing, its costly to lose tenants. You dont require a period to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its better to maintenance all current tenants glad, if you can. But cooking up occupied flats that have turned grimy is also expensive, it is therefore worth trying to hold out as long as possible without doing repairs.
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