Delaying repairs to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, hooked them up with superpower and phone lines, arranged for a rubbish collect, and welcomed my first tenants. I packed the people in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate control pretending, since video games liberate in September. It imparts cash-strapped renters like me a chance to pander the wild fantasize of owning dimension. It also offers members of Generation Rent some insight into how real-world landlords and largest developers actually do business.
Despite its cutesy impression, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your tenants can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro depot and wondering whether prominence artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing lessons. For one thing, its costly to lose holders. You dont want a epoch to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to exclude all current holders glad, if you can. But securing up occupied apartments that have turned grimies is likewise expensive, so its worth trying to hold out as long as possible without doing repairs.
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