Delaying mends to save money and dehumanising your renters … Adam Forrest becomes a virtual landowner and hears some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, robbed them up with ability and phone lines, arranged for a rubbish collect, and greeted my first renters. I carried the person or persons in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate administration simulation, since video games release in September. It opens cash-strapped renters like me a chance to pander the wild fantasy of owning property. It also offers members of Generation Rent some insight into how real-world landowners and larger developers actually do business.
Despite its cutesy look, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro depot and wondering whether prominence artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing exercises. For one thing, its costly to lose holders. You dont require a epoch to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its excellent to retain all current tenants joyous, if you are able. But tying up occupied plains that have diverted grimy is likewise expensive, this is why it worth trying to hold out as long as possible without doing repairs.
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