Delaying mends to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and learns some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I hurled up some studio apartment, secured them up with power and phone lines, arranged for a rubbish accumulation, and greeted my first renters. I packed the people in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate control simulation, since the games secrete in September. It causes cash-strapped renters like me a chance to pander the wild imagination of owning dimension. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy appearing, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your tenants can provide a steady revenue stream. Before too long, youre hiring consultants to vestibule city hall for a metro terminal and wished to know whether standing artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing lessons. For one thing, its costly to lose holders. You dont miss a daylight to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its excellent to retain all current renters glad, if you are able. But tying up occupied apartments that have turned grimies is also expensive, so its worth trying to hold out as long as possible without doing repairs.
Read more: www.theguardian.com