Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual landowner and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, fastened them up with dominance and phone lines, arranged for a rubbish accumulation, and welcomed my first tenants. I jam-pack the people in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate administration pretending, since the games release in September. It pays cash-strapped renters like me a chance to gratify the wild fantasy of owning property. It also offers members of Generation Rent some insight into how real-world proprietors and larger developers actually do business.
Despite its cutesy appearance, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your tenants can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hall city hall for a metro depot and wondering whether prestige artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing lessons. For one thing, its costly to lose renters. You dont miss a epoch to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to maintain all current tenants joyous, if you can. But choosing up occupied flats that have rotated grimy is likewise expensive, this is why it worth trying to hold out as long as possible without doing repairs.
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