Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual landowner and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I threw up some studio apartment, secured them up with superpower and phone lines, arranged for a rubbish collect, and greeted my first tenants. I packed the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since video games release in September. It causes cash-strapped renters like me a chance to indulge the wild fiction of owning belonging. It also offers members of Generation Rent some insight into how real-world landowners and larger developers actually do business.
Despite its cutesy figure, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your renters can provide a steady revenue stream. Before too long, youre hiring consultants to foyer city hall for a metro terminal and wished to know whether statu artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if somewhat depressing assignments. For one thing, its costly to lose tenants. You dont require a period to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to keep all current tenants happy, if you are able. But cooking up occupied apartments that have moved grimies is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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