Delaying mends to save money and dehumanising your holders … Adam Forrest becomes a virtual landlord and hears some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I hurled up some studio apartments, secured them up with ability and phone lines, arranged for a rubbish accumulation, and welcomed my first holders. I jam-pack the person or persons in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate handling simulation, since video games exhaust in September. It gives cash-strapped renters like me a chance to gratify the wild fiction of owning dimension. It also offers members of Generation Rent some insight into how real-world landlords and largest developers actually do business.
Despite its cutesy image, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your renters can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hall city hall for a metro terminal and wondering whether esteem artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing lessons. For one thing, its costly to lose holders. You dont crave a era to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to maintenance all current holders happy, if you can. But tying up occupied apartments that have moved grimy is too expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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