Delaying restores to save money and dehumanising your tenants … Adam Forrest becomes a virtual landowner and memorizes some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartment, robbed them up with strength and phone lines, arranged for a rubbish collecting, and greeted my first tenants. I packed the person or persons in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate administration pretending, since video games release in September. It returns cash-strapped renters like me a chance to indulge the wild fantasy of owning owned. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy impression, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to hallway city hall for a metro depot and wondering whether standing artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing lessons. For one thing, its costly to lose tenants. You dont miss a date to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to maintenance all current holders joyous, if you can. But preparing up occupied flats that have returned grimies is likewise expensive, so its worth trying to hold out as long as possible without doing repairs.
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