Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual proprietor and reads some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, secured them up with strength and phone lines, arranged for a rubbish collect, and welcomed my first renters. I carried the person or persons in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since the games release in September. It passes cash-strapped renters like me a chance to indulge the wild fantasize of owning dimension. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy figure, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your renters can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hall city hall for a metro depot and wished to know whether prestige artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if somewhat depressing lessons. For one thing, its costly to lose holders. You dont crave a day to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its better to remain all current renters happy, if you are able. But specifying up occupied flats that have returned grimies is likewise expensive, this is why it worth trying to hold out as long as possible without doing repairs.
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