Delaying restores to save money and dehumanising your renters … Adam Forrest becomes a virtual landowner and reads some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartment, hooked them up with strength and phone lines, arranged for a rubbish accumulation, and greeted my first tenants. I carried the person or persons in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate administration pretending, since the games secrete in September. It grants cash-strapped renters like me a chance to gratify the wild fiction of owning property. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy appearance, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro terminal and wondering whether prominence artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if somewhat depressing lessons. For one thing, its costly to lose holders. You dont crave a daylight to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to impede all current holders joyous, if you can. But fixing up occupied plains that have revolved grimies is too expensive, so its worth trying to hold out as long as possible without doing repairs.
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