Delaying repairs to save money and dehumanising your tenants … Adam Forrest becomes a virtual landlord and learns some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I hurled up some studio apartment, secured them up with superpower and phone lines, arranged for a rubbish collecting, and greeted my first renters. I jam-pack the people in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate administration simulation, since video games secrete in September. It gives cash-strapped renters like me a chance to gratify the wild fiction of owning belonging. It also offers members of Generation Rent some insight into how real-world proprietors and larger developers actually do business.
Despite its cutesy illusion, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to foyer city hall for a metro depot and wondering whether statu artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if somewhat depressing exercises. For one thing, its costly to lose renters. You dont require a era to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to hinder all current tenants joyous, if you are able. But tying up occupied plains that have turned grimies is likewise expensive, this is why it worth trying to hold out as long as possible without doing repairs.
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