Delaying mends to save money and dehumanising your holders … Adam Forrest becomes a virtual proprietor and hears some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartments, secured them up with influence and phone lines, arranged for a rubbish accumulation, and welcomed my first holders. I carried the people in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate management pretending, since video games exhaust in September. It imparts cash-strapped renters like me a chance to gratify the wild imagination of owning belonging. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy image, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to vestibule city hall for a metro station and wished to know whether statu artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if slightly depressing lessons. For one thing, its costly to lose renters. You dont require a daytime to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to prevent all current tenants happy, if you are able. But choosing up occupied plains that have grown grimy is also expensive, this is why it worth trying to hold out as long as possible without doing repairs.
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