Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual proprietor and hears some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartments, hooked them up with capability and phone lines, arranged for a rubbish accumulation, and welcomed my first renters. I jam-pack the people in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate control pretending, since the games release in September. It returns cash-strapped renters like me a chance to pander the wild fiction of owning property. It also offers members of Generation Rent some insight into how real-world landowners and larger developers actually do business.
Despite its cutesy image, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to hall city hall for a metro depot and wondering whether renown artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing assignments. For one thing, its costly to lose renters. You dont miss a era to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to deter all current renters happy, if you are able. But fixing up occupied flats that have moved grimies is likewise expensive, this is why it worth trying to hold out as long as possible without doing repairs.
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