Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual landlord and reads some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I threw up some studio apartment, robbed them up with ability and phone lines, arranged for a rubbish accumulation, and greeted my first holders. I jam-pack the people in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since the games secrete in September. It returns cash-strapped renters like me a chance to gratify the wild imagination of owning property. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy figure, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your renters can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hall city hall for a metro station and wished to know whether renown artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing assignments. For one thing, its costly to lose renters. You dont crave a era to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to maintain all current renters joyous, if you are able. But setting up occupied apartments that have switched grimy is too expensive, this is why it worth trying to hold out as long as possible without doing repairs.
Read more: www.theguardian.com