Delaying fixings to save money and dehumanising your tenants … Adam Forrest becomes a virtual landlord and memorizes some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartments, fastened them up with strength and phone lines, arranged for a rubbish accumulation, and welcomed my first holders. I carried the person or persons in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since the games secrete in September. It dedicates cash-strapped renters like me a chance to pander the wild fantasy of owning belonging. It also offers members of Generation Rent some insight into how real-world landowners and larger developers actually do business.
Despite its cutesy figure, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro terminal and wondering whether statu artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing lessons. For one thing, its costly to lose renters. You dont want a period to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to hinder all current tenants happy, if you are able. But fixing up occupied apartments that have passed grimy is likewise expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
Read more: www.theguardian.com