Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual proprietor and reads some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartment, secured them up with strength and phone lines, arranged for a rubbish collection, and welcomed my first tenants. I packed the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate administration simulation, since the games liberate in September. It renders cash-strapped renters like me a chance to pander the wild fiction of owning property. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy form, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hallway city hall for a metro depot and wished to know whether prominence artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if somewhat depressing assignments. For one thing, its costly to lose holders. You dont want a daylight to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to maintain all current holders glad, if you are able. But specifying up occupied flats that have become grimy is also expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
Read more: www.theguardian.com