Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual landowner and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I hurled up some studio apartment, fixed them up with strength and phone lines, arranged for a rubbish collect, and accepted my first tenants. I carried the person or persons in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate management pretending, since video games secrete in September. It pays cash-strapped renters like me a chance to pander the wild imagination of owning belonging. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy appearance, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to hallway city hall for a metro station and wondering whether prestige artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if somewhat depressing readings. For one thing, its costly to lose renters. You dont miss a daylight to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its better to prevent all current tenants glad, if you are able. But securing up occupied flats that have shifted grimy is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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