Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual proprietor and hears some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartment, secured them up with power and phone lines, arranged for a rubbish collection, and welcomed my first renters. I carried the people in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate administration pretending, since video games secrete in September. It yields cash-strapped renters like me a chance to revel the wild fantasize of owning belonging. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy illusion, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your tenants can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hallway city hall for a metro terminal and wished to know whether cachet artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if somewhat depressing assignments. For one thing, its costly to lose renters. You dont want a daylight to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to exclude all current tenants happy, if you are able. But setting up occupied plains that have changed grimy is too expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
Read more: www.theguardian.com