Delaying restores to save money and dehumanising your holders … Adam Forrest becomes a virtual proprietor and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I threw up some studio apartment, robbed them up with power and phone lines, arranged for a rubbish collect, and welcomed my first renters. I packed the people in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate management pretending, since the games liberate in September. It causes cash-strapped renters like me a chance to pander the wild fiction of owning owned. It also offers members of Generation Rent some insight into how real-world landlords and largest developers actually do business.
Despite its cutesy image, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to lobby city hall for a metro depot and wondering whether statu artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing readings. For one thing, its costly to lose tenants. You dont miss a era to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to continue all current holders glad, if you can. But sterilizing up occupied apartments that have switched grimies is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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