Delaying fixings to save money and dehumanising your renters … Adam Forrest becomes a virtual proprietor and hears some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I hurled up some studio apartments, fixed them up with dominance and phone lines, arranged for a rubbish collecting, and welcomed my first holders. I jam-pack the people in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate handling simulation, since video games liberate in September. It renders cash-strapped renters like me a chance to indulge the wild imagination of owning dimension. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy form, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to vestibule city hall for a metro depot and wished to know whether esteem artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if slightly depressing lessons. For one thing, its costly to lose tenants. You dont want a day to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its better to continue all current holders joyous, if you are able. But choosing up occupied flats that have turned grimy is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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