Delaying mends to save money and dehumanising your tenants … Adam Forrest becomes a virtual landowner and memorizes some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I hurled up some studio apartment, fastened them up with ability and phone lines, arranged for a rubbish accumulation, and accepted my first renters. I parcelled the person or persons in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate administration simulation, since video games release in September. It devotes cash-strapped renters like me a chance to revel the wild imagination of owning belonging. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy impression, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your renters can provide a steady revenue stream. Before too long, youre hiring consultants to foyer city hall for a metro station and wished to know whether prominence artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if slightly depressing lessons. For one thing, its costly to lose renters. You dont miss a date to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its excellent to deter all current renters happy, if you are able. But determining up occupied flats that have made grimy is too expensive, so its worth trying to hold out as long as possible without doing repairs.
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