Delaying fixings to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and hears some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartments, fixed them up with superpower and phone lines, arranged for a rubbish collecting, and greeted my first renters. I parcelled the person or persons in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since video games liberate in September. It gives cash-strapped renters like me a chance to indulge the wild fiction of owning owned. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy appearing, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your tenants can provide a steady revenue stream. Before too long, youre hiring consultants to lobby city hall for a metro station and wondering whether prestige artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing readings. For one thing, its costly to lose tenants. You dont want a epoch to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its excellent to exclude all current renters glad, if you are able. But setting up occupied flats that have revolved grimy is too expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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