Delaying restores to save money and dehumanising your tenants … Adam Forrest becomes a virtual landowner and learns some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartment, secured them up with superpower and phone lines, arranged for a rubbish collecting, and welcomed my first holders. I carried the people in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since video games liberate in September. It yields cash-strapped renters like me a chance to revel the wild fantasize of owning property. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy appearing, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to foyer city hall for a metro terminal and wished to know whether renown artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if slightly depressing exercises. For one thing, its costly to lose tenants. You dont crave a daytime to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its excellent to obstruct all current holders joyous, if you can. But cooking up occupied apartments that have made grimy is too expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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