Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and discovers some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I hurled up some studio apartments, secured them up with supremacy and phone lines, arranged for a rubbish accumulation, and accepted my first holders. I parcelled the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since the games secrete in September. It hands cash-strapped renters like me a chance to revel the wild imagination of owning owned. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy image, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hall city hall for a metro station and wondering whether standing artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing exercises. For one thing, its costly to lose tenants. You dont require a daylight to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to save all current holders happy, if you are able. But fastening up occupied flats that have revolved grimy is too expensive, so its worth trying to hold out as long as possible without doing repairs.
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