Delaying repairs to save money and dehumanising your holders … Adam Forrest becomes a virtual proprietor and hears some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, robbed them up with ability and phone lines, arranged for a rubbish collection, and accepted my first tenants. I jam-pack the person or persons in, stacked the units, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since the games liberate in September. It grants cash-strapped renters like me a chance to pander the wild fantasize of owning owned. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy impression, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your renters can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro station and wished to know whether standing artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing assignments. For one thing, its costly to lose tenants. You dont want a date to go by without any hire; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its better to remain all current tenants glad, if you are able. But cooking up occupied plains that have turned grimy is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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