Delaying fixings to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I hurled up some studio apartment, fastened them up with dominance and phone lines, arranged for a rubbish accumulation, and accepted my first holders. I packed the person or persons in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since the games release in September. It opens cash-strapped renters like me a chance to revel the wild fantasize of owning dimension. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy illusion, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your tenants can provide a steady revenue stream. Before too long, youre hiring consultants to lobby city hall for a metro depot and wondering whether prominence artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if somewhat depressing assignments. For one thing, its costly to lose tenants. You dont crave a date to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its better to preserve all current tenants glad, if you can. But specifying up occupied apartments that have moved grimy is too expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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