Delaying fixings to save money and dehumanising your holders … Adam Forrest becomes a virtual landowner and reads some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I hurled up some studio apartments, robbed them up with superpower and phone lines, arranged for a rubbish collecting, and welcomed my first renters. I carried the people in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since video games release in September. It causes cash-strapped renters like me a chance to gratify the wild fantasy of owning belonging. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy figure, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultancy firms to vestibule city hall for a metro station and wished to know whether renown artwork in the hallway might lure higher-paying residents.
In becoming a digital Donald Trump, I learned some fascinating, if somewhat depressing readings. For one thing, its costly to lose holders. You dont want a era to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to stop all current tenants joyous, if you are able. But sterilizing up occupied flats that have transformed grimies is also expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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