Delaying reparations to save money and dehumanising your holders … Adam Forrest becomes a virtual proprietor and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartments, fixed them up with capability and phone lines, arranged for a rubbish accumulation, and greeted my first tenants. I packed the person or persons in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate control simulation, since the games liberate in September. It dedicates cash-strapped renters like me a chance to gratify the wild fiction of owning belonging. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy appearing, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your tenants can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hall city hall for a metro terminal and wished to know whether renown artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing exercises. For one thing, its costly to lose tenants. You dont crave a date to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to preserve all current tenants glad, if you are able. But fastening up occupied plains that have grown grimies is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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