Delaying mends to save money and dehumanising your holders … Adam Forrest becomes a virtual landowner and reads some interesting and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I shed up some studio apartments, fixed them up with supremacy and phone lines, arranged for a rubbish accumulation, and welcomed my first tenants. I jam-pack the person or persons in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate handling simulation, since the games release in September. It hands cash-strapped renters like me a chance to revel the wild fantasize of owning belonging. It also offers members of Generation Rent some insight into how real-world proprietors and largest developers actually do business.
Despite its cutesy appearance, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to foyer city hall for a metro station and wondering whether renown artwork in the hallway might captivate higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing lessons. For one thing, its costly to lose holders. You dont crave a era to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to exclude all current holders glad, if you can. But choosing up occupied flats that have passed grimies is also expensive, this is why it worth trying to hold out as long as possible without doing repairs.
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