Delaying reparations to save money and dehumanising your renters … Adam Forrest becomes a virtual proprietor and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I threw up some studio apartments, secured them up with dominance and phone lines, arranged for a rubbish accumulation, and welcomed my first renters. I packed the people in, stacked the human rights unit, and the profits soon began to heap up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate control simulation, since video games secrete in September. It opens cash-strapped renters like me a chance to pander the wild fiction of owning owned. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy look, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your renters can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hallway city hall for a metro terminal and wondering whether prestige artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if slightly depressing exercises. For one thing, its costly to lose holders. You dont miss a era to go by without any payment; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to stop all current holders glad, if you can. But defining up occupied flats that have swerved grimy is too expensive, so its worth trying to hold out as long as possible without doing repairs.
Read more: www.theguardian.com