Delaying fixings to save money and dehumanising your tenants … Adam Forrest becomes a virtual proprietor and memorizes some fascinating and depressing lessons
Building my first high-rise tower wasnt too difficult. I shed up some studio apartment, secured them up with strength and phone lines, arranged for a rubbish collecting, and greeted my first renters. I jam-pack the people in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual landowner. Ive been playing Project Highrise, a PC and Mac real estate control pretending, since video games release in September. It commits cash-strapped renters like me a chance to gratify the wild fiction of owning dimension. It also offers members of Generation Rent some insight into how real-world landowners and largest developers actually do business.
Despite its cutesy appearing, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank obligation before your tenants can provide a steady revenue stream. Before too long, youre hiring consultancy firms to hall city hall for a metro terminal and wished to know whether prominence artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some interest, if slightly depressing lessons. For one thing, its costly to lose tenants. You dont require a date to go by without any lease; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its good to stop all current holders glad, if you can. But cooking up occupied plains that have transformed grimies is too expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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