Delaying repairs to save money and dehumanising your renters … Adam Forrest becomes a virtual landlord and discovers some fascinating and depressing lessons
Building my first high-rise tower wasnt difficult and challenging. I threw up some studio apartment, secured them up with strength and phone lines, arranged for a rubbish collect, and welcomed my first tenants. I jam-pack the person or persons in, stacked the human rights unit, and the profits soon began to pile up nicely.
Its fun being a virtual proprietor. Ive been playing Project Highrise, a PC and Mac real estate handling pretending, since video games liberate in September. It leaves cash-strapped renters like me a chance to pander the wild fiction of owning owned. It also offers members of Generation Rent some insight into how real-world landowners and larger developers actually do business.
Despite its cutesy look, video games is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank indebtednes before your holders can provide a steady revenue stream. Before too long, youre hiring consultants to foyer city hall for a metro terminal and wished to know whether standing artwork in the hallway might allure higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if somewhat depressing exercises. For one thing, its costly to lose renters. You dont require a date to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to obstruct all current renters glad, if you have been able. But sterilizing up occupied apartments that have moved grimies is likewise expensive, it was therefore worth trying to hold out as long as possible without doing repairs.
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