Delaying repairs to save money and dehumanising your tenants … Adam Forrest becomes a virtual landlord and learns some interesting and depressing lessons
Building my first high-rise tower wasnt too difficult. I threw up some studio apartments, hooked them up with power and phone lines, arranged for a rubbish collection, and welcomed my first tenants. I packed the people in, stacked the units, and the profits soon began to pile up nicely.
Its fun being a virtual landlord. Ive been playing Project Highrise, a PC and Mac real estate management simulation, since the games release in September. It gives cash-strapped renters like me a chance to indulge the wild fantasy of owning property. It also offers members of Generation Rent some insight into how real-world landlords and larger developers actually do business.
Despite its cutesy appearance, the game is surprisingly detailed and utterly unsentimental. You begin the game by managing the costs of building infrastructure, and trying to avoid taking on too much bank debt before your tenants can provide a steady revenue stream. Before too long, youre hiring consultants to lobby city hall for a metro station and wondering whether prestige artwork in the hallway might attract higher-paying residents.
In becoming a digital Donald Trump, I learned some interesting, if slightly depressing lessons. For one thing, its costly to lose tenants. You dont want a day to go by without any rent; and you dont want to have to reach into your pocket to refurbish an empty flat to make it rentable again. So its best to keep all current tenants happy, if you can. But fixing up occupied flats that have turned grimy is also expensive, so its worth trying to hold out as long as possible without doing repairs.
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